Both sides of the product
People played it. Organizers ran it.
The mobile app was only the visible half. Behind it sat an organizer system for creating quests, printing codes, managing instructions and challenges, approving evidence, downloading photographs, resetting events, and keeping past runs available.
Recovered photographs show Scan Quest being used as a game at an art show. Store records show the public mobile product beside other EAS apps. The backend screenshot shows that this was not a mockup or a single-screen novelty; it was an operating platform.


